This is a SoundFont layering of two Japanese software synthesizers of the 90's, called FPD98, and is layered with a SoundFont of FPD97/98's predecessor, FPD (Frostforest PCM Driver). This is a SoundFont made with the PCM tone waveform data found in the multiple PCM driver FPD for NEC PC-98 computers. They also are used in the first FPD port for Windows 95, called FPD95. New versions (from FPD97 onwards) use a different PCM sound set for MIDI and RCP playback, but the old s...
Aug 04, 2020
(and last updated on Aug 05, 2020)
Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...
May 23, 2020
(and last updated on Jul 27, 2020)
A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry).
The SoundFont is not 100% GM, specially the drumkit.
08/06/20: Added two more instruments.
25/07/20: Added the following sound effects:
Red Mushroom House ball sound effect (World-e mini game)
Plus extra samples for t...
May 18, 2020
(and last updated on Aug 18, 2020)
A SoundFont of FPD97/98's predecessor, FPD (Frostforest PCM Driver). This is a SoundFont made with the PCM tone waveform data found in the multiple PCM driver FPD for NEC PC-98 computers. They also are used in the first FPD port for Windows 95, called FPD95. New versions (from FPD97 onwards) use a different PCM sound set for MIDI and RCP playback, but the old sound set is still present. It has 128 presets and 1 drumkit.I made it because someone requested it. Keep in mind t...
Mar 28, 2020
(and last updated on Apr 17, 2020)
This is a SoundFont of a shareware Japanese software synthesizer of the 90's, called FPD98.
The software synthesizer FPD98 contains many additional functions, such as:
Composing music using its own MML syntax implementation
MIDI/RCP/WAV playback, including the FPD format
Conversion of MIDI/RCP to the propietary format "FPD"
Sampling/editing PCM tone waveform data files (FPV) using PE98
For MIDI/RCP/FPD playback, it uses a variety of PCM tone waveforms. The tone wa...
Nov 07, 2019
(and last updated on Oct 11, 2020)
Another experimental mini-project. It just is a very small SoundFont that tries to recreate a 4-op FM tone data, which uses the detune parameter (DT). Found in the "EFFEC.FF" FM tone data bank from KAJA's PMD sound driver.
I know there's already various SoundFonts with this sound but I tried to recreate it my way. It doesn't sound 100% perfect, but doesn't sound bad either. I think it sounds very decent. It includes two variants, a monophonic and a polyphonic preset.
FM sound driver "P.M.D." (C) by Masahiro Kajihara (KAJA).
FMPMD2000 FMP & PMD Music Player (including PMDWin and FMPWin playback libraries) (C) by C60.
FM sound generator engine "fmgen" (C) by cisc.
Note to people who make SoundFonts. If you wish to add this preset to your SoundFont and you share it, please give credit. Thank you!
Mar 27, 2019
(and last updated on Jan 30, 2020)
This is a really tiny and experimental SoundFont that tries to imitate a Rhodes in a weird way, playing with overtones, using 3 samples that I've created with the HuC6280 sound chip.
It features filter velocity, so if you play it with different intensities, the sound will change, like a piano or something similar.
Give it a try!
And as usual with my SoundFonts, please don't use sinc interpolation with it.
Jun 12, 2018
(and last updated on Dec 02, 2020)
This is a SoundFont of my Casio CTK-230.
Months ago I started to make this SoundFont, only the piano presets. But on June 9 I started to continue it, and finally I completed it. I have sampled and also recreated the loop points in each sample, to save space and prevent this SoundFont from being large. There are some presets that I have not recreated because the envelopes that were used for those presets are not possible using the parameters that the SoundFont 2.1 format o...
Mar 05, 2018
(and last updated on Jan 30, 2020)
SampleSynthesis (beta version) is a SoundFont based on waveforms sampled from various sound sources. Note that "sound source" in my context refers to a sound generator software, not a public source of downloadable sounds. I made it to recreate electronic toys and more. (Specifically retro sounds).
Features velocity layers in some presets, and it is monophonic. I recommend use this SoundFont without sinc interpolation because it ruins loop points in the samples.
Note: It ...