May 23, 2020
(and last updated on Jun 08, 2020)
A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry).
The SoundFont is not 100% GM, specially the drumkit. By the way, I could not rip the timbal for the drumkit (it appears in the overworld level). I did what I could.
08/06/20: Added two more instruments.
May 18, 2020
(and last updated on Jun 12, 2020)
A SoundFont of FPD97/98's predecessor, FPD (Frostforest PCM Driver). This is a SoundFont made with the PCM tone waveform data found in the multiple PCM driver FPD for NEC PC-98 computers. They also are used in the first FPD port for Windows 95, called FPD95. New versions (from FPD97 onwards) use a different PCM sound set for MIDI and RCP playback, but the old sound set is still present. It has 128 presets and 1 drumkit.
I made it because someone requested it. Keep in mind...
Jun 12, 2018
(and last updated on Jul 09, 2020)
This is a SoundFont of my Casio CTK-230.
Months ago I started to make this SoundFont, only the piano presets. But on June 9 I started to continue it, and finally I completed it. I have sampled and also recreated the loop points in each sample, to save space and prevent this SoundFont from being large. There are some presets that I have not recreated because the envelopes that were used for those presets are not possible using the parameters that the SoundFont 2.1 format o...
Mar 05, 2018
(and last updated on Jan 30, 2020)
SampleSynthesis (beta version) is a SoundFont based on waveforms sampled from various sound sources. Note that "sound source" in my context refers to a sound generator software, not a public source of downloadable sounds. I made it to recreate electronic toys and more. (Specifically retro sounds).
Features velocity layers in some presets, and it is monophonic. I recommend use this SoundFont without sinc interpolation because it ruins loop points in the samples.
Note: It ...