Sep 25, 2020
(and last updated on Oct 16, 2020)
I, stgiga, made this layered mashup of the Yamaha Tyros 4 fixed Soundfont by Milton Paredes and the JV-1010 Soundfont. This results in a layered GM bank with snazzy timbre and it sounds really really good with many MIDIs. The acoustic guitar is really realistic, among others.
I hope that you enjoy this!
No quality was sacrificed during the making of this.
The initial version is here: http://soundfonts.kor.ninja/Tyroland.7z
Volumes have undergone helpful ch...
Aug 04, 2020
(and last updated on Aug 05, 2020)
Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...
Jul 06, 2020
(and last updated on Oct 14, 2020)
UPDATE: I have added descriptive names to all of the soundfonts from the "0index" files to make it much more convenient for people.
ADDENDUM: A while ago I made a .wav convertion of all the .xi files that I think should be placed here as well.
I don't recommend using this for instruments since they are "single sampled" as opposed to "multi sampled" as they are in .xi/.sf2 form. As well they are not loop...
"As a special exception, if you create a composition which uses these sounds, and mix these sounds or unaltered portions of these sounds into the composition, these sounds do not by themselves cause the entire composition as a whole to be covered by the GNU General Public License. This exception does not however invalidate any other reasons why the composition might be covered by the GNU General Public License. If you modify these sounds, you may extend this exception to your version of the sounds, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version."
May 23, 2020
(and last updated on Jul 27, 2020)
A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry).
The SoundFont is not 100% GM, specially the drumkit.
08/06/20: Added two more instruments.
25/07/20: Added the following sound effects:
Red Mushroom House ball sound effect (World-e mini game)
Plus extra samples for t...
May 22, 2020
(and last updated on Jul 12, 2020)
NOTE 1: this sf2 is NOT a GM soundfont, the presets come as used in the game
NOTE 2: this sf2 don't have ASDR information since the Musyx engine changes these parameters depending of the track/sequence.
This soundfont is a construction based on the extracted samples and information (.yaml files) from Amuse (https://github.com/AxioDL/amuse