Aug 04, 2020
(and last updated on Aug 05, 2020)
Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...
Jul 06, 2020
(and last updated on Jul 11, 2020)
UPDATE: I have added descriptive names to all of the soundfonts from the "0index" files to make it much more convenient for people.
What is this?
Kiarchive is a large compilation of sample instruments in a file type known as ".xi," which is used in tracker software such as Sunvox, FastTracker 2, and OpenMPT. They're pretty much like .sf2/.sfz files, but for trackers. This pack contains many instruments; guitars, synths, drums, bass, strings, brass, etc. from many genres....
"As a special exception, if you create a composition which uses these sounds, and mix these sounds or unaltered portions of these sounds into the composition, these sounds do not by themselves cause the entire composition as a whole to be covered by the GNU General Public License. This exception does not however invalidate any other reasons why the composition might be covered by the GNU General Public License. If you modify these sounds, you may extend this exception to your version of the sounds, but you are not obligated to do so. If you do not wish to do so, delete this exception statement from your version."
May 23, 2020
(and last updated on Jul 27, 2020)
A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry).
The SoundFont is not 100% GM, specially the drumkit.
08/06/20: Added two more instruments.
25/07/20: Added the following sound effects:
Red Mushroom House ball sound effect (World-e mini game)
Plus extra samples for t...
May 22, 2020
(and last updated on Jul 12, 2020)
NOTE 1: this sf2 is NOT a GM soundfont, the presets come as used in the game
NOTE 2: this sf2 don't have ASDR information since the Musyx engine changes these parameters depending of the track/sequence.
This soundfont is a construction based on the extracted samples and information (.yaml files) from Amuse (https://github.com/AxioDL/amuse
May 18, 2020
(and last updated on Jun 12, 2020)
A SoundFont of FPD97/98's predecessor, FPD (Frostforest PCM Driver). This is a SoundFont made with the PCM tone waveform data found in the multiple PCM driver FPD for NEC PC-98 computers. They also are used in the first FPD port for Windows 95, called FPD95. New versions (from FPD97 onwards) use a different PCM sound set for MIDI and RCP playback, but the old sound set is still present. It has 128 presets and 1 drumkit.
I made it because someone requested it. Keep in mind...