This is a SoundFont layering of two Japanese software synthesizers of the 90's, called FPD98, and is layered with a SoundFont of FPD97/98's predecessor, FPD (Frostforest PCM Driver). This is a SoundFont made with the PCM tone waveform data found in the multiple PCM driver FPD for NEC PC-98 computers. They also are used in the first FPD port for Windows 95, called FPD95. New versions (from FPD97 onwards) use a different PCM sound set for MIDI and RCP playback, but the old sound set is still present. It has 128 presets and 1 drumkit.I made it because someone requested it. Keep in mind that the non-98 FPD part this SoundFont has only one sample per instrument (except the drumkit) so it maybe will disappoint you, and some presets uses the same instrument. Moreover it is not 100% accurate in the panning values used in the drumkit. As I said before, new versions of FPD still includes this PCM sound set, but curiously FPD98 includes some unused ones which the original FPD does not have. Maybe they're for composers who used its built-in MML compiler.. The software synthesizer FPD98 contains many additional functions, such as:
Composing music using its own MML syntax implementation
MIDI/RCP/WAV playback, including the FPD format
Conversion of MIDI/RCP to the propietary format "FPD"
Sampling/editing PCM tone waveform data files (FPV) using PE98
For MIDI/RCP/FPD playback, it uses a variety of PCM tone waveforms. The tone waveform data is created based on a license agreement with KORG Corporation. FPD98 has a built-in software effector for MIDI and RCP playback that is compatible with MIDI CCs (chorus, reverb, etc.) as well as MMX effects. PCM waveform and envelope data (ADSR, looop points, etc.) are stored in FPV files. I converted FPV files to wav, and recreated the loop points and envelopes.
Note 1: In the original software synthesizer, some programs have tempo-dependent vibrato (this means that vibrato will be faster or slower, depending on the tempo in which the sequence is in) sadly, in the SoundFont format isn't possible to do that. :( Yeah, I did put vibrato in some preset just to make them sound (at least a little bit) decent.
Note 2: FPV files (that I converted to WAV to make the SoundFont) can contain 8-bit or 16-bit PCM data, so if you hear quantization noise in some presets, it is because the sound uses 8-bit PCM data.
Both the FPD and FPD98 SoundFonts by Dekyo Ongen were layered by me, stgiga.