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This is cool!
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I'm stgiga, and as for this SoundFont, someone on Reddit asked me to remove the Exclusive Class settings on this bank to allow proper polyphony so I did. The pitch limits are hard to fix because some regions only play on certain pitches, in a segmented way, and while I COULD completely remove pitch limits, god forbid your ears. Even the original is kind of loud. (The JummBox bank, with some exceptions, isn't, and unlike this SoundFont or my Famicom Multichip bank, is compa...

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9
This is cool!
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This sub-7KiB GM soundfont works on all midi players. It uses a 9 sample filtered square wave for melody and a 118 sample filtered periodic Noise wave for drums and sfx. Also note that the square is 11025hz sample rate and the noise is 11025hz sample rate, meaning that one can use it in scenarios of the worst quality possible with no trouble whatsoever. The entire 127 samples of audio data could fit in the wave memory of the Namco 163 Famicom expansion sound chip when ALL ...

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By small Creative Commons BY 3.0 Unported
Extra considerations: You can use this for anything you can think of using this for.

4
This is cool!
6,129
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8-Bit Chip

by Michael Picher

Uploaded on Sep 29, 2016 (and last updated on May 19, 2024)

Introducing Version 2.0!! SFZ Format Pulse (3 variants), Triangle, and Noise waves Simple keyboard layout "Legato" effect Vibrato, tremolo, slide (portamento), attack, and release controls ​ The goal, when designing "8-Bit Chip", was to create something that was friendly to a musician, rather than a programer. Traditionally, 8-Bit music is created in what can be described as a spreadsheet-like environment, where pitches and effects are coded one at a time. My idea was ...

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All Rights Reserved to Michael Picher
Non-free
Extra considerations: Feel free to use this virtual instrument in any commercial/non-commercial projects!

7
This is cool!
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Atari 2600 GM Bank

by stgiga, little-scale, drunkenjesus, akwf, Gashisoft, Zandro Reveille

Uploaded on Jul 11, 2019 (and last updated on May 19, 2024)

This is a GM bank based on Atari 2600 that uses period accurate samples to reproduce GM tunes as if made on Atari 2600. It uses distortion 3 and distortion 15 plus the bassy wave to span all 128 keys with a note. The drums are AY/YM noise with some overdrive like on Sunsoft 5B mixer. The GM melodic bank sound effects use Ricoh 2A03 noise from the NES. This makes up most of the bank along with the pitching of Atari's 32 pitches recorded from hardware. I, stgiga balanced and...

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By small Creative Commons BY 3.0 Unported
Extra considerations: Use this as you please.

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retro (6) chiptune (6) 8bit (6)

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linuxsampler (4)

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sf2 (5)