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stgiga's Famicom Multichip Soundfont V2G

by stgiga+hakerg+little-scale+drunkenjesus+GASHISOFT+ZandroReville+CynthiaCelestic+switchworks+DekyoOngen+TheEighthBit/CinosModar+Lil'Alien+MrSanic+ASIA LUNAR+Moetsukiro+Awpwr+48 LAC+SpookyLolbit

Uploaded on Jun 21, 2019 (and last updated on Apr 26, 2020)

This is a soundfont for replicating NES Famitracker music with multiple expansion chips enabled as a retro replacement for the bog-standard GM/GS default bank. It's made from only free samples from various banks, in addition to several custom samples. It supports GM and GS with XG SFX and Drums. Many programs were used. If you are needing the second drumset in bank 127 for XG, it's not there because it has limited drum range, and thus isn't XG. Plus Polyphone doesn't like to copy and paste stuff into the same bank, and the preset count was and is a nice round number, as was the file size, not to mention the existing pure XG soundfonts don't have a Standard2. Thats why this is the case. Plus the DB50XG and SYXG50 did not have a Standard2, nor did the SC55Mk2. This bank isn't full GS due to a lack of material. I tried to finish it. I used every thing that had any relation to the NES and its expansions. Theoretically you could make fakebit with this that sounds real. Make sure to enter it into Freestyle Chiptune compos only. It tries to emulate the NES power quartet of chips: FDS for stuff like guitars, N163 for most of the bank, and OPLL/VRC7 for the relevant patches that needed boosting. DPCM and RAW PCM (MMC5 raw 8-bit PCM is used in particular for the sake of quality maximization while still being faithful) are used when they are needed, and the VRC6 Saw plus 2A03 triangle is/are used in other places, plus the Sunsoft 5B Triangle Tone+Envelope Bass's ringmod-like amplitude modulation overlaid on top of a lower pitched duo of 50 percent 2A03 pulse and the normal triangle, the whole shebang at the same pitch, for many instruments from the GM Chromatic Percussion instrument group. I tried to make it sound retro and semi-faithful to both GM and the Japanese Expanded Famicom/NES. Please enjoy. &;-^}

(Yes, that emote is actually designed to look like me for the lulz factor...)

Please enjoy to your heart's content!

Bass has been updated.

Timpani is updated.

Credits have been updated.

Timpani was fixed.

More Timpani fixes, improved Synth Bass 1, improved standard Kit 2.

Updated tags and software list.

Added stuff of note.

Updated description and tags for clarity.

Added funny anecdotal trivia about preset+sample counts and related/associated sound stuff for the serious fun of it!

Added instrument math joke for even more serious humor!

Reflowed the trivia text to look better.

Updated parameters and description.

Major updates have been made.

Mirrors

More Info

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Wtfpl Do What The Fuck You Want To Public License 2.0
Extra considerations: Do whatever with this soundfont and make something great with this under these terms unless you are bound by some condition that precludes you from them, at which an exemption is hereby granted. If you are a member of an organization that forbids the prefix license, this following license shall void it: All credit goes to any source material. All credit goes to the parties in the user field, myself included. The authors are not liable for your mistakes. This does not mean that there is no warranty, it just means you cannot force the authors to do your bidding, but you may and should but not must ask contributors who may or may not be an author to do it at their convenience alone. You are free to make music or software with this soundbank and charge money for it, should you desire, but you must keep your derived versions of the bank libre and/or gratis under a reasonable license of any type that aims for freedom in general. You are free to use this in any software you please, including commercial software, just give full and reasonable credit at minimum if possible to the authors involved and be willing to strike off names when it will not impact archival upon request (said archival requirement does not apply when a deadname is being removed or updated, and in this case, the request must proceed), and you are encouraged but not mandated to tangibly support the authors and/or any worthy contributors if you can reasonably do so in some way and you may not be forced into doing so through any measures capable of doing so besides the anti-exploitation part of this license or your own heart. You should but are not forced to provide install instructions in your derivative bank if you feel it is needed or if there is trouble understanding the existing ones, and you should provide complete cooperation and transparency where possible when making and sharing derivatives. You may not use your freedoms granted by this license to hurt the freedoms of others in any way possible, politics included. Your commercial use rights allow usage of the bank to be done infinitely in any song with credit and the optional support clause, but derivative banks of this bank must be released in full under the copyleft terms of this, but binary builds can be charged for, but you must then provide the bank in a format that gives out the source material in a nonbinary fashion as per your choice for releasing the derivative bank as paid software. Patent rights must include all contributors involved in the production. Same with trademarks. Credit and support is all that is needed if you do not mind. You must allow people the rights in this license derivative to keep this work free. If you cannot reasonably use the bank under Free Open Source terms in a corporate setting, such as a game or a studio, you may still use this, but there must be a section in the credits and a link to a download. You may not downgrade the features of this as penalty for not paying something, barring DLC, which must be on-game. You must also not geolock the bank for any reason or promolock the bank unless you are a developer. If you are a developer, your game must not contain malicious code, nor may your system or game updates. Said malicious code cannot even be directed towards anyone for any reason. You may also not hide and hoard changes, you must share them unless prevented by an agreement. You may not use this bank in any kind of discriminatory works of any type. Nor may you harm the authors. You may also not fail to protect users and creators. You may not scam people for this software or any derivatives. You may also not steal this without the attribution clauses and it gets even worse for you legally if you profit off the stolen software without compensation towards those you stole from. You may not breach this unless you have an exception. You may also use this in any auditory works as if it were music/games. Otherwise, all rights reserved unless prohibited on the author's or user side. This bank can be shared with all metadata intact including this license for free totally unlimited unless where prohibited by law. You may not however claim that you yourself made this unless it was a derivative bank. That is art theft and is illegal. Go find someone else to scalp you scammers. And please scrape this using tools that actually work, and archive it whereever the fuck you want it to go under the terms above. Please propagate and share this, though the authors will not force you to. We would love it though, and while you are at it, support us whereever you can find us. This document is by no means perfect and will be updated on our say-so, and by continuing to use this you give us rights to change this agreement in positive ways towards yourself the consumer/creator in need of music (or so we hope). We hope you will download our other stuff and look forward to that hit counter rising!

File content

  • The_Normalized_Famicom_Multichip_Bank_V2G.sf2
    • 000-000 SMS Piano
    • 000-001 1\2 >
    • 000-002 N163 Toy Rhodes
    • 000-003 1\2 >
    • 000-004 piano
    • 000-005 triangle 3\2 >
    • 000-006 SMS Harpsichord
    • 000-007 VRC7
    • 000-008 Celesta
    • 000-009 Glockenspiel
    • 000-010 Music Box
    • 000-011 SMS Vibraphone
    • 000-012 Marimba
    • 000-013 xylophone
    • 000-014 bell
    • 000-015 shore >-1
    • 000-016 SMS Organ
    • 000-017 sine nparity
    • 000-018 sine nparity
    • 000-019 high sine
    • 000-020 reed organ
    • 000-021 square soft buzzer
    • 000-022 square soft buzzer
    • 000-023 square soft buzzer
    • 000-024 SCC Guitar1
    • 000-025 SCC Guitar2
    • 000-026 SCC Guitar3
    • 000-027 SMS Electric Guitar
    • 000-028 SMS Guitar
    • 000-029 distortion
    • 000-030 GXSCC_31
    • 000-031 high pluck
    • 000-032 SCC Bass
    • 000-033 sine 3\2 >
    • 000-034 sine 3\2 >
    • 000-035 brass >
    • 000-036 sine&2triangle >
    • 000-037 sine&2triangle >
    • 000-038 bass parity >
    • 000-039 sine&saw >
    • 000-040 SCC Strings1
    • 000-041 SCC Strings2
    • 000-042 saw soft <
    • 000-043 saw soft <
    • 000-044 saw soft <>
    • 000-045 triangle >
    • 000-046 triangle >
    • 000-047 timpani
    • 000-048 saw soft <>
    • 000-049 saw soft <>
    • 000-050 sine&saw <>
    • 000-051 sine&saw <>
    • 000-052 1\2 <>
    • 000-053 triangle
    • 000-054 triangle <>
    • 000-055 hit
    • 000-056 SCC Brass1
    • 000-057 SCC Brass2
    • 000-058 SCC Brass3
    • 000-059 1\8
    • 000-060 sine <>-1
    • 000-061 SMS Horn
    • 000-062 brass
    • 000-063 synth brass
    • 000-064 1\4
    • 000-065 1\4
    • 000-066 1\4
    • 000-067 1\4
    • 000-068 SMS Oboe
    • 000-069 sine 3\2
    • 000-070 sine 3\2
    • 000-071 SMS Clarinet
    • 000-072 sine 3\2
    • 000-073 SMS Flute
    • 000-074 sine
    • 000-075 sine
    • 000-076 sine
    • 000-077 sine 3\2
    • 000-078 triangle
    • 000-079 sine
    • 000-080 MA2_FCSq
    • 000-081 saw
    • 000-082 1\2
    • 000-083 brass
    • 000-084 SMS Synthesizer
    • 000-085 sine <>
    • 000-086 saw soft
    • 000-087 SMS Synthesizer Bas
    • 000-088 high sine =>
    • 000-089 sine <>
    • 000-090 saw\square
    • 000-091 sine <>
    • 000-092 sine 3\2 <>
    • 000-093 saw\square <>
    • 000-094 saw\square <>
    • 000-095 MA2_FCSawSweep
    • 000-096 rattling bell
    • 000-097 brass <>
    • 000-098 deep square bass >
    • 000-099 1\4 <>
    • 000-100 1\2 >=>
    • 000-101 chorus
    • 000-102 sine <>
    • 000-103 square soft buzer >
    • 000-104 square soft buzer >
    • 000-105 square soft buzer >
    • 000-106 deep square bass >
    • 000-107 square buzzer >
    • 000-108 deep square bass >
    • 000-109 deep square bass
    • 000-110 saw soft <
    • 000-111 square x3
    • 000-112 shore >
    • 000-113 deep square bass >
    • 000-114 soft bell
    • 000-115 wood
    • 000-116 timpani
    • 000-117 toms
    • 000-118 synth drum
    • 000-119 rev cmb
    • 000-120 120
    • 000-121 121
    • 000-122 noise <>
    • 000-123 123
    • 000-124 telephone
    • 000-125 helicopter
    • 000-126 noise <=>
    • 000-127 noise >
    • 001-000 00
    • 001-001 01
    • 001-002 02
    • 001-003 03
    • 001-004 04
    • 001-005 05
    • 001-006 06
    • 001-007 07
    • 001-008 08
    • 001-009 09
    • 001-010 10
    • 001-011 11
    • 001-012 12
    • 001-013 13
    • 001-014 14
    • 001-015 15
    • 001-016 16
    • 001-017 17
    • 001-018 18
    • 001-019 19
    • 001-020 20
    • 001-021 21
    • 001-022 22
    • 001-023 23
    • 001-024 24
    • 001-025 25
    • 001-026 26
    • 001-027 27
    • 001-028 28
    • 001-029 29
    • 001-030 30
    • 001-032 SMS Acoustic Bass
    • 001-040 SMS Violin
    • 001-080 Square
    • 001-081 SawWave
    • 001-123 dog
    • 001-125 engine
    • 001-126 laught
    • 001-127 machine gun
    • 002-028 sine x2&distortion
    • 002-122 thunder
    • 002-124 door
    • 002-125 stop
    • 002-126 shout
    • 002-127 laser
    • 003-124 punch
    • 003-125 car
    • 003-126 punch
    • 003-127 noise >
    • 004-123 scratch
    • 004-124 punch
    • 004-125 car crash
    • 004-126 heart
    • 005-124 plucks
    • 005-125 siren
    • 005-126 1\4
    • 007-125 jetplane
    • 008-047 Timpani-1
    • 008-055 Orchestra Hit
    • 008-080 sine
    • 008-118 sine >
    • 008-125 starship
    • 009-118 SMS FM Drums
    • 009-125 scratch
    • 064-000 tick
    • 064-001 noise <>
    • 064-003 tick
    • 064-005 jetplane
    • 064-016 tick
    • 064-032 noise <>
    • 064-033 thunder
    • 064-034 noise <>
    • 064-035 noise <>
    • 064-036 noise <>
    • 064-037 sine <>
    • 064-048 dog-1
    • 064-049 machine gun
    • 064-050 sine >
    • 064-054 laught
    • 064-055 door
    • 064-064 telephone
    • 064-065 door
    • 064-066 punch
    • 064-067 scratch
    • 064-068 scratch
    • 064-069 plucks
    • 064-070 telephone
    • 064-080 engine
    • 064-081 stop
    • 064-082 car
    • 064-083 car crash
    • 064-084 siren
    • 064-085 engine
    • 064-086 jetplane
    • 064-087 starship
    • 064-088 helicopter
    • 064-089 helicopter
    • 064-090 sine >
    • 064-096 laught
    • 064-097 shout
    • 064-098 punch
    • 064-099 heart
    • 064-100 noise >
    • 064-101 noise <=>
    • 064-112 machine gun
    • 064-113 laser
    • 064-114 noise >
    • 064-115 fieworks
    • 126-000 kit sfx 1 xg
    • 126-001 kit sfx 2 xg
    • 127-000 kit standard
    • 127-008 kit standard
    • 127-016 kit hard
    • 127-024 kit hard
    • 127-025 kit 909
    • 127-031 31-1
    • 127-032 kit standard
    • 127-040 kit standard
    • 127-048 kit hard
    • 127-127 Guitar&DrumKit-1
    • 128-000 kit standard
    • 128-001 DRUMS 2
    • 128-008 kit hard
    • 128-016 kit hard
    • 128-024 kit hard
    • 128-025 kit 909
    • 128-026 kit 909
    • 128-027 kit 909
    • 128-028 kit 909
    • 128-030 kit 909
    • 128-032 31
    • 128-048 kit orchestra
    • 128-050 kit orchestra
    • 128-056 kit sfx
    • 128-127 Guitar&DrumKit