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General MIDI 64 v1.5 soundfont

by michael

Uploaded on Dec 11, 2019 (and last updated on Dec 12, 2019)

Extracted samples from Nintendo 64 games/roms of all types, compatible with General MIDI files. Inspired by Tristan Yiya's Nintendo 64 soundfont Version 1.0: General MIDI support (128 instruments - 1 drum set) Version 1.5: GS drum set support (128 instruments - 9 drum sets) Spreadsheet: https://docs.google.com/spreadsheets/d/1X_mPYWzDXN1FwD69vrjNJM1YXQfHu-naCazlqC23zuA/edit?usp=sharing

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Licensing Gray Area
These files have an unknown license, were obtained from unkown sources or were compiled from third party material.
Extra considerations: The instruments comes from several modules, synthezisers and CDs samples from the 90s era, with inferior quality/sampling.

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Nintendo Labo Soundfont

by Devan Wolf

Uploaded on Nov 04, 2019 (and last updated on Nov 04, 2019)

The Nintendo Labo Soundfont is a soundbank where the instruments in each kit of Nintendo Labo's Toy-Con Garage uses. Each sample is recorded from digital audio out using real Nintendo Switch hardware (rather than just ripping the sounds in the game's data in which I can't do). Note: It's not a GM soundfont! This soundfont is natively mapped of instruments #1-21.

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3
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3,617
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Tiny Ice Cream Truck PSG Soundfont

by stgiga, Pezbeth, Zmey Kolbasnik, and Elf of Happy and Love

Uploaded on Jul 11, 2019 (and last updated on Oct 06, 2019)

This sub-7KiB GM soundfont works on all midi players. It uses a 9 sample filtered square wave for melody and a 118 sample filtered periodic Noise wave for drums and sfx. Also note that the square is 11025hz sample rate and the noise is 11025hz sample rate, meaning that one can use it in scenarios of the worst quality possible with no trouble whatsoever. The entire 127 samples of audio data could fit in the wave memory of the Namco 163 Famicom expansion sound chip when ALL ...

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By small Creative Commons BY 3.0 Unported
Extra considerations: You can use this for anything you can think of using this for.

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