May 08, 2020
(and last updated on May 08, 2020)
Just a collection of soundfonts that were salvaged from this page using the Wayback Machine: http://web.archive.org/web/20010926173149/http://www.soundfont.esmartmusic.com/
Clarinet in Bb
Obviously I couldn't get all of them because either I would end up with a incomplete download, or get an e...
Dec 11, 2019
(and last updated on May 22, 2020)
Extracted samples from Nintendo 64 games/roms of all types, compatible with General MIDI files.
Inspired by Tristan Yiya/Roxie's Nintendo 64 soundfont
Version 1.0: General MIDI support (128 instruments - 1 drum set)
Version 1.5: GS drum set support (128 instruments - 9 drum sets)
Version 1.6: All instruments have the same volume
Spreadsheet of the sample/rom sources: https://docs.google.com/spreadsheets/d/1X_mPYWzDXN1FwD69vrjNJM1YXQfHu-naCazlqC23zuA/edit?usp=sharing
Nov 04, 2019
(and last updated on Nov 04, 2019)
The Nintendo Labo Soundfont is a soundbank where the instruments in each kit of Nintendo Labo's Toy-Con Garage uses.
Each sample is recorded from digital audio out using real Nintendo Switch hardware (rather than just ripping the sounds in the game's data in which I can't do).
Note: It's not a GM soundfont! This soundfont is natively mapped of instruments #1-21.
Jul 11, 2019
(and last updated on Apr 10, 2020)
This sub-7KiB GM soundfont works on all midi players. It uses a 9 sample filtered square wave for melody and a 118 sample filtered periodic Noise wave for drums and sfx. Also note that the square is 11025hz sample rate and the noise is 11025hz sample rate, meaning that one can use it in scenarios of the worst quality possible with no trouble whatsoever. The entire 127 samples of audio data could fit in the wave memory of the Namco 163 Famicom expansion sound chip when ALL ...