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Sonic CD samples

by Dekyo Ongen

Uploaded on Aug 04, 2020 (and last updated on Aug 05, 2020)

Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...

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These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

6
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Super Mario Advance 4

by Dekyo Ongen

Uploaded on May 23, 2020 (and last updated on Aug 21, 2021)

A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry). The SoundFont is not 100% GM, specially the drumkit. Enjoy! 08/06/20: Added two more instruments. 25/07/20: Added the following sound effects: Seashore/rain Airplane Red Mushroom House ball sound effect (World-e mini game) Bomb (generic) Plus extra samples for t...

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These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

15
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Casio CTK-230 SoundFont

by Dekyo Ongen

Uploaded on Jun 12, 2018 (and last updated on Dec 02, 2020)

This is a SoundFont of my Casio CTK-230. Months ago I started to make this SoundFont, only the piano presets. But on June 9 I started to continue it, and finally I completed it. I have sampled and also recreated the loop points in each sample, to save space and prevent this SoundFont from being large. There are some presets that I have not recreated because the envelopes that were used for those presets are not possible using the parameters that the SoundFont 2.1 format o...

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