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Rugrats in Paris: The Movie (Nintendo 64) Soundfont 1.0. 1

by Wrapped Tomato Soup with Cheese

Uploaded on Oct 22, 2020 (and last updated on Dec 27, 2020)

-Coming up, another Rugrats Videogame Soundfont! Like always, this might have some tuning problems, yadi yadi yada... We'll see if I can update them in the future. I also added all of the SFX, just in case. The amount of instruments was very dull, so there was nothing stopping me to add the SFX aboard. Everything that was ripped should be there! -Stay Safe Fellas! -WTSwC DISCLAIMER: -Now, let me note that all of the samples from this Soundfont is property of Mark Mothers...

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-Here's the Scavenger Hunt one. Some of the presets might have some tuning & loop issues, but I can always update it. All of the Samples are from here: https://mega.nz/file/ssUVBSxD#Jm12wI0JxbpERB4mCQCrb2mzlwN_dWXMMgD7PbXs4T0 DISCLAIMER: -Now, let me note that all of the samples from this Soundfont is property of Mark Mothersbaugh & Nickelodeon. Non of them are mine nor anyone else's. I am not trying to steal anything. Stay Save Fellas. -WTSwC V1.1 UPDATE 10/Sep...

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22/Sep/2020 (1.2) Update: -I finally was able to convert all of the actual samples from the game. The old SF had samples that I ripped myself from the soundtrack... Yeah, it wasn't good... But anyway! Here's the updated one with some samples you don't even hear in the original uncompressed soundtrack. I highly beyond recommend this one compared to the old one. Remember, I am not best at tuning instruments but I did my best, I hope you enjoy it. Also, I put more tags becaus...

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Sonic CD samples

by Dekyo Ongen

Uploaded on Aug 04, 2020 (and last updated on Aug 05, 2020)

Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...

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Super Mario Advance 4

by Dekyo Ongen

Uploaded on May 23, 2020 (and last updated on Jul 27, 2020)

A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry). The SoundFont is not 100% GM, specially the drumkit. Enjoy! 08/06/20: Added two more instruments. 25/07/20: Added the following sound effects: Seashore/rain Airplane Red Mushroom House ball sound effect (World-e mini game) Bomb (generic) Plus extra samples for t...

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Casio CTK-230 SoundFont

by Dekyo Ongen

Uploaded on Jun 12, 2018 (and last updated on Dec 02, 2020)

This is a SoundFont of my Casio CTK-230. Months ago I started to make this SoundFont, only the piano presets. But on June 9 I started to continue it, and finally I completed it. I have sampled and also recreated the loop points in each sample, to save space and prevent this SoundFont from being large. There are some presets that I have not recreated because the envelopes that were used for those presets are not possible using the parameters that the SoundFont 2.1 format o...

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Wii Grand Piano (Sampled)

by Created and ripped by MrSanic (me)

Uploaded on Aug 27, 2017 (and last updated on Aug 29, 2017)

A Grand Piano sample used in most Wii games e.g.:New Super Mario Bros. Wii Fun fact:Wii uses some streamed music (real life recorded) but some samples are extractable via Dolphin Emulator!

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All Rights Reserved to Created and ripped by MrSanic (me)
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Extra considerations: Do not use without permission...right? ;)

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