May 23, 2020
(and last updated on May 31, 2020)
A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry).
The SoundFont is not 100% GM, specially the drumkit. By the way, I could not rip the timbal for the drumkit (it appears in the overworld level). I did what I could.
Jun 12, 2018
(and last updated on Mar 24, 2020)
This is a SoundFont of my Casio CTK-230.
Months ago I started to make this SoundFont, only the piano presets. But on June 9 I started to continue it, and finally I completed it. I have sampled and also recreated the loop points in each sample, to save space and prevent this SoundFont from being large. There are some presets that I have not recreated because the envelopes that were used for those presets are not possible using the parameters that the SoundFont 2.1 format o...
Sep 29, 2016
(and last updated on Sep 18, 2019)
Introducing Version 2.0!!
Pulse (3 variants), Triangle, and Noise waves
Simple keyboard layout
Vibrato, tremolo, slide (portamento), attack, and release controls
The goal, when designing "8-Bit Chip", was to create something that was friendly to a musician, rather than a programer.
Traditionally, 8-Bit music is created in what can be described as a spreadsheet-like environment, where pitches and effects are coded one at a time. My idea was ...