May 23, 2020
(and last updated on May 31, 2020)
A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry).
The SoundFont is not 100% GM, specially the drumkit. By the way, I could not rip the timbal for the drumkit (it appears in the overworld level). I did what I could.
Jun 12, 2018
(and last updated on Mar 24, 2020)
This is a SoundFont of my Casio CTK-230.
Months ago I started to make this SoundFont, only the piano presets. But on June 9 I started to continue it, and finally I completed it. I have sampled and also recreated the loop points in each sample, to save space and prevent this SoundFont from being large. There are some presets that I have not recreated because the envelopes that were used for those presets are not possible using the parameters that the SoundFont 2.1 format o...
Mar 05, 2018
(and last updated on Jan 30, 2020)
SampleSynthesis (beta version) is a SoundFont based on waveforms sampled from various sound sources. Note that "sound source" in my context refers to a sound generator software, not a public source of downloadable sounds. I made it to recreate electronic toys and more. (Specifically retro sounds).
Features velocity layers in some presets, and it is monophonic. I recommend use this SoundFont without sinc interpolation because it ruins loop points in the samples.
Note: It ...