Aug 04, 2020
(and last updated on Aug 05, 2020)
Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...
Sep 29, 2016
(and last updated on Sep 18, 2019)
Introducing Version 2.0!!
Pulse (3 variants), Triangle, and Noise waves
Simple keyboard layout
Vibrato, tremolo, slide (portamento), attack, and release controls
The goal, when designing "8-Bit Chip", was to create something that was friendly to a musician, rather than a programer.
Traditionally, 8-Bit music is created in what can be described as a spreadsheet-like environment, where pitches and effects are coded one at a time. My idea was ...