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Toy Story (Genesis/MD) Soundfont

by Traveller's Tales

Uploaded on Apr 17, 2024 (and last updated on Apr 18, 2024)

This is NOT a GM (General Midi) compatible soundfont! (As you can't just use this SF2 over any midi file and expect it to work out of the box). Did you ever wonder why the title and credit themes in 'Toy Story' on the Sega Genesis/MD didn't sound like FM synthesis? That's because it isn't; with some clever code, Travelers Tales was able to program a semi-functional Amiga MOD player to play the tracks. This video explains it pretty well: https://www.youtube.com/watch?v=x3m...

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These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

5
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OnuteFont

by OnuteWORLD Server Ltd.

Uploaded on Dec 10, 2023 (and last updated on Apr 13, 2024)

UPDATE: April 2024 update! Added bank 16 instruments! Previous update: February 2024 update! This soundfont is mainly used for almost new MIDIs that include GM and XG formats. It has a bonus soundfont file called "8-bit" version which is used for retro video game MIDIs with 20 kb of size!

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1
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567
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Mario Kart Double Dash!!

by RunTheCoins/Kaiden

Uploaded on Nov 26, 2023 (and last updated on Jan 15, 2024)

A soundfont for the game Mario Kart Double Dash, originally made by RunTheCoins, and made GM-Compatible by yours truly!! Well, kinda. It was an attempt. Please let me or RTC know if it sounds more shitty than the original.

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3
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N64 SDK Soundfont

by High CPU / stin

Uploaded on Nov 09, 2023 (and last updated on Nov 15, 2023)

This is a soundfont made from the Nintendo 64 SDK's default samples. I used FL Studio Edison to convert the original aiff files to wav and Polyphone to make the soundfont. I also added some extra presets for more GM compatibility.

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These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

9
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6,997
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I'm stgiga, and as for this SoundFont, someone on Reddit asked me to remove the Exclusive Class settings on this bank to allow proper polyphony so I did. The pitch limits are hard to fix because some regions only play on certain pitches, in a segmented way, and while I COULD completely remove pitch limits, god forbid your ears. Even the original is kind of loud. (The JummBox bank, with some exceptions, isn't, and unlike this SoundFont or my Famicom Multichip bank, is compa...

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