Uploaded on
Dec 13, 2022
(and last updated on Mar 15, 2023)
Pack of various waveforms from well known Gameboy games and some ones I made myself.
Designed specifically to be used with FL Studio's 3x OSC plugin, but it'll probably work with other programs.
Tutorial on how to use these with 3x OSC can be found on the sidebar on the right.
Uploaded on
Aug 02, 2021
(and last updated on Aug 03, 2021)
I took some samples from the software BeepComp and turned it into a little soundfont that can be used with any software that uses .sf2 files.
Good samples for making old-school chiptune, 8-bit, or retro arcade style songs.
Uploaded on
Aug 04, 2020
(and last updated on Aug 05, 2020)
Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...
Uploaded on
Sep 29, 2016
(and last updated on Sep 18, 2019)
Introducing Version 2.0!!
SFZ Format
Pulse (3 variants), Triangle, and Noise waves
Simple keyboard layout
"Legato" effect
Vibrato, tremolo, slide (portamento), attack, and release controls
The goal, when designing "8-Bit Chip", was to create something that was friendly to a musician, rather than a programer.
Traditionally, 8-Bit music is created in what can be described as a spreadsheet-like environment, where pitches and effects are coded one at a time. My idea was ...
Extra considerations:
Feel free to use this virtual instrument in any commercial/non-commercial projects!
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