This is my fixed version of CynthiaCelestic's Pokemon DPPt GM SoundFont, which basically is the patches of Pokemon DPPt made to conform to full GM via remapping. I made the unused samples and instruments used. The unused sample was put with its used sibling, and the unused instrument was used to make the Steel Drum less of a Timpani. Also I fixed the key ranges on the Gunshot, Synth Drum, and Reverse Cymbal. This bank is to celebrate Pokemon Legends Arceus, and in a sense ...
Nov 01, 2021
(and last updated on Jan 18, 2022)
This libre Soundfont is a fixed version of Micasddsa4000's Jummbox Soundfont. I, stgiga, fixed the pitch, OPL2 samples, modulators, and mappings, and also added Zandro Reveille's OPL3 drums (TheFatMan is part of the equation, including OPL2 booster drums too) (also William B. Santos's YM2612 and Piconica (free basic waveform synth tool of sorts) drums were used to boost the range again, followed by little-scale's and drunkenjesus's OPLL drums, resulting in a drum range of ...
Beepbox and Jummbox are under the MIT license, and Zandro's OPL3 and OPL2 are under CC-BY-SA4, which is compatible with the MIT license. The William B. Santos stuff is Public Domain.
OPLL stuff is libre.
Sep 25, 2020
(and last updated on Mar 30, 2021)
I, stgiga, made this layered mashup of the Yamaha Tyros 4 fixed Soundfont by Milton Paredes (which was fixed by RolandKnight) and the JV-1010 Soundfont. This results in a layered GM bank with snazzy timbre and it sounds really really good with many MIDIs. The acoustic guitar is really realistic, among others.
I hope that you enjoy this!
No quality was sacrificed during the making of this.
A second link is here:
Jul 11, 2019
(and last updated on Apr 10, 2020)
This sub-7KiB GM soundfont works on all midi players. It uses a 9 sample filtered square wave for melody and a 118 sample filtered periodic Noise wave for drums and sfx. Also note that the square is 11025hz sample rate and the noise is 11025hz sample rate, meaning that one can use it in scenarios of the worst quality possible with no trouble whatsoever. The entire 127 samples of audio data could fit in the wave memory of the Namco 163 Famicom expansion sound chip when ALL ...