Nov 01, 2021
(and last updated on Jan 18, 2022)
This libre Soundfont is a fixed version of Micasddsa4000's Jummbox Soundfont. I, stgiga, fixed the pitch, OPL2 samples, modulators, and mappings, and also added Zandro Reveille's OPL3 drums (TheFatMan is part of the equation, including OPL2 booster drums too) (also William B. Santos's YM2612 and Piconica (free basic waveform synth tool of sorts) drums were used to boost the range again, followed by little-scale's and drunkenjesus's OPLL drums, resulting in a drum range of ...
Beepbox and Jummbox are under the MIT license, and Zandro's OPL3 and OPL2 are under CC-BY-SA4, which is compatible with the MIT license. The William B. Santos stuff is Public Domain.
OPLL stuff is libre.
Apr 30, 2020
(and last updated on Oct 17, 2021)
A group Acapella GS (GM.DLS level) Soundfont made with free sources.
Features highly amazing range from 2 members of this group.
progressively sips a matcha latte while riding in a spiral on a bicycle
I, stgiga, have a high neutral voice with about as much tuning as a Calliope. I'm pretty sure you can figure out how odd that pitch is for ME to have and how fitting that tuning is if you take a look at my weebly that has my HiDef soundfont on it... I really should update t...
Jul 11, 2019
(and last updated on Apr 10, 2020)
This sub-7KiB GM soundfont works on all midi players. It uses a 9 sample filtered square wave for melody and a 118 sample filtered periodic Noise wave for drums and sfx. Also note that the square is 11025hz sample rate and the noise is 11025hz sample rate, meaning that one can use it in scenarios of the worst quality possible with no trouble whatsoever. The entire 127 samples of audio data could fit in the wave memory of the Namco 163 Famicom expansion sound chip when ALL ...
Jul 11, 2019
(and last updated on Sep 22, 2019)
This is a GM bank based on atari 2600 that uses period accurate samples to reproduce gm tunes as if made on atari2600. It uses distortion 3 and distortion 15 plus the bassy wave to span all 128 keys with a note. The drums are AY/YM noise with some overdrive like on Sunsoft 5B mixer. The GM melodic bank sound effects use Ricoh 2A03 noise from the nes. This makes up most of the bank along with the pitching of atari's 32 pitches recorded from hardware. I, stgiga balanced and ...