Aug 04, 2020
(and last updated on Aug 05, 2020)
Extracted from SNCBNK* files. All voices included. They're in 16kHz. I recommend importing these in an audio editor/sampler/whatever you choose to play with the pitch/playback rate (note -- playback rate, not sample rate) otherwise import these in a SoundFont editor, etc. If you wish to use a sampler, I recommend a sampler that allows you to choose interpolation types (i.e. zero-order hold, linear, etc.) to simulate that aliased sound (using bit crushers isn't highly recom...
May 23, 2020
(and last updated on Jul 27, 2020)
A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry).
The SoundFont is not 100% GM, specially the drumkit.
08/06/20: Added two more instruments.
25/07/20: Added the following sound effects:
Red Mushroom House ball sound effect (World-e mini game)
Plus extra samples for t...
Jun 12, 2018
(and last updated on Aug 06, 2020)
This is a SoundFont of my Casio CTK-230.
Months ago I started to make this SoundFont, only the piano presets. But on June 9 I started to continue it, and finally I completed it. I have sampled and also recreated the loop points in each sample, to save space and prevent this SoundFont from being large. There are some presets that I have not recreated because the envelopes that were used for those presets are not possible using the parameters that the SoundFont 2.1 format o...
Feb 06, 2018
(and last updated on Jan 13, 2019)
DISCLAIMER: I do not own this soundfont, because, only I'm Sharing for this web site.
The SNES GM Soundfont is made by dotsarecool since Summer 2014.
Here's the Unofficial Update of i made since 2 months ago (In Christmas 2017) and Some many presets changes and upgraded into the 0.2 version:
54: Voice Oohs - Kirby's Dreamland 3
62: Brass Section 1 - Super Mario RPG - The Legend of 7 Stars
63: Synth Brass 1 - Super Mario Kart
64: Synth Brass 2 - Super Mario World 2: Yosh...
Samples belong to their respective copyright holders such like Nintendo, Hal Laboratory Inc., Disney Interactive Studios, Capcom, Sunsoft, Nintendo EAD, Rareware, Ape Entertainment Inc., Bullet Proof Software, Intelligent Systems, Square Enix, Konami, LucasArts, Bandai-Namco Entertainment, Namco & Acclaim Entertainment
Nov 15, 2017
(and last updated on Aug 28, 2020)
I created my Nintendo 64 Soundfont in Viena, and here's some different instruments and some different N64 Games.
This file is contains ZIP file, and inside the ZIP file, here's the .SF2 file, readme text and the instructions text files.
Oh, and almost forgot, Here's the list of the instruments of the Soundfont inside the ZIP file, and I uploaded the list on my Google Drive
I highly recommend you for use the 3.1. version, the 3.0. version or the 2.0. version (optional), ...