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Dragon Quest V [SNES]

by Caskett Chan

Uploaded on Oct 30, 2023

never played a Dragon Quest game. but i went ahead and make a soundfont for the 5th entry in the series. made by me with Polyphone

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Pac-in-Time Soundfont (Update)

by NAMCO

Uploaded on Oct 04, 2023 (and last updated on Oct 09, 2023)

======================================================== Update: General Midi mapping, one sample added (Lead) Sf2: Darko747 (Me) Pac-in-Time sounds: Frédéric Motte Previous Bio: "The Samples was ripped with SNESSOR95, & heavily modified to make Seamless Loop, some samples was extended with fruity granulizer, its was hard making this sf2" Previous SF2: https://musical-artifacts.com/artifacts/3238

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By small Creative Commons BY 3.0 Unported
Extra considerations: Updated Soundfont

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Super Castlevania 4 [SNES]

by Caskett Chan

Uploaded on Jul 06, 2023 (and last updated on Jul 06, 2023)

I don't like the William Kage version, so i made one myself.

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1
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1,424
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Street Fighter 2 - World Warrior/Turbo [SNES]

by Caskett Chan

Uploaded on May 03, 2023 (and last updated on May 04, 2023)

pretty straightforward made with polyphone

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All Rights Reserved to Caskett Chan
Non-free

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microGM (1.96MB - 2.73MB)

by michael

Uploaded on Dec 07, 2022 (and last updated on Dec 07, 2022)

Smallest and complete soundfont I made. Most GM patches here are unique. Supports GS drum sets but not presets.This SF2 is meant to be used by tiny devices, very Beatnik inspired, since i wanted a SF2 that could be used for ringtones without sounding off. This SF2 doesn't use any fancy features by the format, so it is very plain in that aspect.The sample rate of the samples oscillates between 8000 and 16kHz (22kHz for percussion with high frequencies). The recommended in...

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4
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3,210
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Rushing Beat Shura (SFC) SoundFont

by Dekyo Ongen

Uploaded on Dec 12, 2021 (and last updated on Jan 03, 2022)

A personal SoundFont I made a while ago. This is the Japanese version of Jaleco's game "The Peace Keepers". Music was removed completely from the English version of the game and it was replaced with ambient SFXs. Like most SNES SoundFonts, these are the samples without envelopes, you have to create them yourself using your sequencer.

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sf2 (29)