Jul 11, 2019
(and last updated on Oct 06, 2019)
This sub-7KiB GM soundfont works on all midi players. It uses a 9 sample filtered square wave for melody and a 118 sample filtered periodic Noise wave for drums and sfx. Also note that the square is 11025hz sample rate and the noise is 11025hz sample rate, meaning that one can use it in scenarios of the worst quality possible with no trouble whatsoever. The entire 127 samples of audio data could fit in the wave memory of the Namco 163 Famicom expansion sound chip when ALL ...
Jul 11, 2019
(and last updated on Sep 22, 2019)
This is a GM bank based on atari 2600 that uses period accurate samples to reproduce gm tunes as if made on atari2600. It uses distortion 3 and distortion 15 plus the bassy wave to span all 128 keys with a note. The drums are AY/YM noise with some overdrive like on Sunsoft 5B mixer. The GM melodic bank sound effects use Ricoh 2A03 noise from the nes. This makes up most of the bank along with the pitching of atari's 32 pitches recorded from hardware. I, stgiga balanced and ...
Feb 06, 2018
(and last updated on Jan 13, 2019)
DISCLAIMER: I do not own this soundfont, because, only I'm Sharing for this web site.
The SNES GM Soundfont is made by dotsarecool since Summer 2014.
Here's the Unofficial Update of i made since 2 months ago (In Christmas 2017) and Some many presets changes and upgraded into the 0.2 version:
54: Voice Oohs - Kirby's Dreamland 3
62: Brass Section 1 - Super Mario RPG - The Legend of 7 Stars
63: Synth Brass 1 - Super Mario Kart
64: Synth Brass 2 - Super Mario World 2: Yosh...
Samples belong to their respective copyright holders such like Nintendo, Hal Laboratory Inc., Disney Interactive Studios, Capcom, Sunsoft, Nintendo EAD, Rareware, Ape Entertainment Inc., Bullet Proof Software, Intelligent Systems, Square Enix, Konami, LucasArts, Bandai-Namco Entertainment, Namco & Acclaim Entertainment
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Musical Artifacts is an open source web app helping musicians to find, share and preserve the artifacts they use for producing their music.