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2
This is cool!
8,281
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This Soundfont is a fixed version of Micasddsa4000's Jummbox Soundfont. I, stgiga, fixed the pitch and mappings, and also added Zandro Reveille's OPL3 drums (TheFatMan is part of the equation, including OPL2 booster drums too) (also William B. Santos's YM2612 and Piconica (free basic waveform synth tool of sorts) drums were used to boost the range again, resulting in a drum range of drum note 22 to drum note 93) because Micas didn't use drums. It's really neat and retro! E...

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By sa small Creative Commons BY-SA 4.0 International
Extra considerations: Beepbox and Jummbox are under the MIT license, and Zandro's OPL3 and OPL2 are under CC-BY-SA4, which is compatible with the MIT license. The William B. Santos stuff is Public Domain.

6
This is cool!
24,727
Download (199 MB)
This libre Soundfont is an alternate fixed version of Micasddsa4000's Jummbox Soundfont, I, stgiga, fixed the pitch, OPL2 samples, modulators, and mappings, and also added Zandro Reveille's OPL3 drums (TheFatMan is part of the equation, including OPL2 booster drums too) (also William B. Santos's YM2612 and Piconica (free basic waveform synth tool of sorts) drums were used to boost the range again, followed by little-scale's and drunkenjesus's OPLL drums, resulting in a dr...

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ym
old
pc
90s
ic
80s
tia
fm
nes
gs

sf2
7z

By sa small Creative Commons BY-SA 4.0 International
Extra considerations: Beepbox and Jummbox are under the MIT license, and Zandro's OPL3 and OPL2 are under CC-BY-SA4, which is compatible with the MIT license. The William B. Santos stuff is Public Domain. OPLL stuff is libre. The Retro Player bank is under CC-BY 3.0.

6
This is cool!
8,285
Download (1.52 MB)

Super Mario Advance 4

by Dekyo Ongen

Uploaded on May 23, 2020 (and last updated on Aug 21, 2021)

A SoundFont of the game "Super Mario Advance 4" for GBA. This was possible by ripping the sample data from the ROM. I recreated loop points and envelopes (well, loop points at least are decent, so don't worry). The SoundFont is not 100% GM, specially the drumkit. Enjoy! 08/06/20: Added two more instruments. 25/07/20: Added the following sound effects: Seashore/rain Airplane Red Mushroom House ball sound effect (World-e mini game) Bomb (generic) Plus extra samples for t...

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Licensing Gray Area
These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

16
This is cool!
13,637
Download (183 KB)

SampleSynthesis (an attempt to emulate/recreate toy keyboards and lo-fi retro sounds)

by Dekyo Ongen

Uploaded on Mar 05, 2018 (and last updated on Apr 10, 2021)

SampleSynthesis (beta version) is a SoundFont based on waveforms sampled from various sound sources. Note that "sound source" in my context refers to a sound generator software, not a public source of downloadable sounds. I made it to recreate electronic toys and more. (Specifically retro sounds). Features velocity layers in some presets, some of them are monophonic. I recommend use this SoundFont without sinc interpolation because it ruins loop points in the samples. No...

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4
This is cool!
3,227
Download (198 KB)

Rushing Beat Shura (SFC) SoundFont

by Dekyo Ongen

Uploaded on Dec 12, 2021 (and last updated on Jan 03, 2022)

A personal SoundFont I made a while ago. This is the Japanese version of Jaleco's game "The Peace Keepers". Music was removed completely from the English version of the game and it was replaced with ambient SFXs. Like most SNES SoundFonts, these are the samples without envelopes, you have to create them yourself using your sequencer.

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Licensing Gray Area
These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

4
This is cool!
4,744
Download (2.49 KB)

HuC6280 Rhodes (A.K.A. Toy Rhodes)

by Dekyo Ongen

Uploaded on Mar 27, 2019 (and last updated on Jan 30, 2020)

This is a really tiny and experimental SoundFont that tries to imitate a Rhodes in a weird way, playing with overtones, using 3 samples that I've created with the HuC6280 sound chip. It features filter velocity, so if you play it with different intensities, the sound will change, like a piano or something similar. Give it a try! And as usual with my SoundFonts, please don't use sinc interpolation with it.

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