Jul 29, 2015
(and last updated on Jan 22, 2016)
This is a synthesized Soundfont, made specifically for Soundfont-based soundcards. Most preferably, the SBLive!
The Gameboy waveforms consist of small-wave-use, to make strange-like sounds. In this case, Gameboy-rather.
My source is included, in case you want to continue it from the version you used last. It's in Audio Compositor format the source, so keep in mind, that if you run AC with it, make sure to map the wave files required, to the sample library. :)
BTW, most samples on the GB soundfont, are 'synthesized' so it sounds more like the real thing, using gameboy sounds. Just remember that it uses pretty much Polyphony. I'll try to use polyphony a lot less in a few later versions. ;)
What it contains
5 GB wavefrms (Square, Saw, Saw2, Sine and Noise)
Drumkit. (Temporary maybe?)
Synthesized patches. (To sound like the real thing, using GBWave. :))
1MB RAM. (it uses like less than 100kb anyway ;))
Sound Blaster AWE64/Live!/Audigy/Extigy or compatible.
1024 Polyphony set.
MIDI volume set to 90%
Revoked the really-messy LFO articulation and CC9x enhancements. (for the moment)
Cleaned up hell alot of samples
-Added a 'cent' enhancement to replace chorused/phased samples.
-Added Distorted Gits 2
-Added the EA2 preset thinger for MIDI-compatible effects
Huge 'difference' release:
More sample patches (now consists of 40+ patches)
Volume Fixes and tweaks.
Added GB Drums (incomplete)
Added noise waveform.
Many many many more crap that's changed...
Fixed the octaved instruments' loudness.
Fixed the note-limit problem. (extra wav files with their respective region)
Fixed Piano loudness
Fixed other various problems
Added 3 more patches (Overdr Git, Slp bs, Nylon git)
BASSED the BASS
Included the ACP file in the package (For those who use Audio Compositor, and wants to see the source)
Included the GM list. (Some patches are removed, because i remove the names of what has already been done in the soundfont)
Other bugs I've fixed...
Realised wave enlargement wasn't helping the note limit.. different wav files may be in place in later versions... :(
There'll be more 'mirrors' as this project progresses.
GB emu authors, for their hard work on Gameboy (advance) emulation. Especially the sound engine. this is generally everyone..
Creative, for making a good soundcard :P
E-Mu systems, for their Soundfont format
Audio Compositor, for its style of font making.
Sonic Foundry, for their UBER-FANTASICO sound editor, Sound Forge.
Geocities, for at least hosting my FIRST WORKING site.
Beta, for his free hosting service. :P this thing is mirrored you know.
Emulation, for without it, there wouldn't be any 'console2pc' stuff.
And myself, for having the inginuity and know-how shot of how to get around this crap. This is a solo project.. Technically, not, but all work is done by me. (except the programs and all. :P)
anu comments, give me a buzz at:
or try this:
anywhere else: MaliceX (if you can find me HAHAHA)
----------------------------------=END OF README THANK YOU=-----------------------------------------