Dec 05, 2020
(and last updated on Aug 30, 2021)
Update (September 2021): Most prevalent changes are some fixes for Acoustic Bass & Piccolo/Recorder, also moved previous Dulcimer to Clavinet, & previous Koto to Dulcimer. Check Changelog in the Drive Folder for an exact rundown.
I MAY BE UPDATING THIS FOR A WHILE YET, SO CHECK BACK EVERY SO OFTEN (the Google Drive, in particular, because I can't be sure if the file actually updates on here).
Created, over a very long period of time, by going through every single sound bank in the Mario Party 2 ROM using N64 SoundList Tool. I finished exporting the stuff from Bank 01 on January 11 this year.
I exported each unique sample as a .wav, used hex-to-dec to figure out keymapping, and for ADSR values, a microseconds-to-seconds converter after I'd ran the hex converter. For every .wav with loop points, I had to move either the loop's start or end by 1 sample, thus realigning it.
Towards the end, the amount of new samples per bank became so few that I stopped creating individual .sf2's for the banks. Like, Bank 27-33 (in hex terms, I remind you) all shared 1 folder in my big ol' umbrella folder for samples.
I may eventually finish cleaning up the drums like I planned, but at the moment it seems like more trouble than it's worth. Also, if you can help me nail down which brass instruments were used for certain, contact me somewhere (I'm tahutoa on every website I use), because that'd be fab.