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GeneralUser GS Live-Audigy v1.44_custom Soundfont

by Unknown

Uploaded on Jul 29, 2019 (and last updated on Sep 22, 2019)

I found this from some GM soundfont collection, I don't own it though. Enjoy it.

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HQ Orchestral Soundfont Collection

by Unknown

Uploaded on Jul 29, 2019 (and last updated on Sep 22, 2019)

I really liked this soundfont, and I wanted to have it be a musical artifact. I don't own by the way.

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These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

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Proteus GM soundfont

by SonicLover 19

Uploaded on Jul 24, 2019 (and last updated on Dec 17, 2019)

I found this Proteus GM soundfont in someone's soundfont collection and decided it would make a great artifact. Not made by me.

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These files have an unknown license, were obtained from unkown sources or were compiled from third party material.

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Crisis 3.51 GM Soundfont [UNOFFICIAL UPDATE FROM CrisisGeneralMidi3.01.sf2]

by SonicLover 19

Uploaded on Jul 24, 2019 (and last updated on Dec 17, 2019)

Crisis 3.51 GM soundfont not made by me. I just wanted to upload it here as an essential Musical Artifact. Original by Chris 'Crisis' Maricourt; Edit [Shared by ZSF]

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1,513
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Mauifm

by N/A

Uploaded on Jul 16, 2019 (and last updated on Sep 22, 2019)

A few years ago of SoundFont, I don’t know who the author is.

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3
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4,850
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This sub-7KiB GM soundfont works on all midi players. It uses a 9 sample filtered square wave for melody and a 118 sample filtered periodic Noise wave for drums and sfx. Also note that the square is 11025hz sample rate and the noise is 11025hz sample rate, meaning that one can use it in scenarios of the worst quality possible with no trouble whatsoever. The entire 127 samples of audio data could fit in the wave memory of the Namco 163 Famicom expansion sound chip when ALL ...

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By small Creative Commons BY 3.0 Unported
Extra considerations: You can use this for anything you can think of using this for.

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3,798
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Atari 2600 GM Bank

by stgiga+littlescale+drunkenjesus+akwf+gashisoft+zandroreville

Uploaded on Jul 11, 2019 (and last updated on Sep 22, 2019)

This is a GM bank based on atari 2600 that uses period accurate samples to reproduce gm tunes as if made on atari2600. It uses distortion 3 and distortion 15 plus the bassy wave to span all 128 keys with a note. The drums are AY/YM noise with some overdrive like on Sunsoft 5B mixer. The GM melodic bank sound effects use Ricoh 2A03 noise from the nes. This makes up most of the bank along with the pitching of atari's 32 pitches recorded from hardware. I, stgiga balanced and ...

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By small Creative Commons BY 3.0 Unported
Extra considerations: Use this as you please.

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818
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Beatnik Mobile Banks (SF2)

by Beatnik Inc.

Uploaded on Jun 27, 2019 (and last updated on Aug 25, 2019)

The sound banks bundled with Beatnik Player for Mobile Audio, unencrypted. Includes: the 30KB, 50KB, 60KB, 100KB, and 300KB (Bada OS and Blackjack) soundbanks. The 100KB bank is used in cheap SE phones like the T250i/K330/T280i, and cheap Sagem/Motorola phones. The 'Blackjack' 300KB bank is used in many Windows Mobile phones like the Samsung Blackjack. The 'Bada' 300KB bank is used in Samsung Wave phones. UPDATE: 8/11/2019 - Fixed the Mobile60, 30, and 300 soundfonts

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2
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www.hedsound.com

MT32 (CM64-L / LAPC-1) Hedsound version Soundfont sf2

by Ziya Mete Demircan

Uploaded on Jun 26, 2019 (and last updated on Sep 22, 2019)

Sounds, as in the original, are 32-kHz, 16-bit depth. Whether it's MT32, CM32 or CM64, the polyphony is as much as your computer allows. You can use this soundfont directly in all software that can play / use. For software that doesn't directly support the soundfont, you should use it with helper software, such as VirtualMIDISynth.Describe what it is, how to use it, how it was made, etc... All 128 Patches and Drumset is included. MT-32 Map (Not GM or GS) Warning: This ...

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By sa small Creative Commons BY-SA 4.0 International
Extra considerations: Free for personal use.

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2019: v2.0 (new) what's new: -over 50 instruments to use! directly extracted. -new drums and instruments were added! -loop points fixed -now the whole soundfont is in GM/GS!

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