As I saw on 4Front's website, this is supposed to be hybrid between sampling and modeling, right? Well, it sounds more sampled to me!!!
This also sounds pretty much like EastWest's Steinway B to me!!!
Uploaded on
Nov 08, 2023
(and last updated on Jan 27, 2024)
i made a soundfont on one of the best Mega Man X games on the SNES. i made this one with polyphone because the one made because the one on William Kage's site isn't perfect. the drums aren't placed correctly, and some instruments have wrong ADSR envelope.
The soundfont was sampled using some websites/web apps that offer an animated drumset with different arrangements of key controls to play the kick, hats, snare, toms and cymbals. I'm so slow to adapt these custom maps, so I decided to slap the samples to the classic GM/GS drum map and finally layered the rest of percussion. Not only that but also I added a missing China cymbal from Milton Paredes' Just T4, which kinda fits neat with it.
Uploaded on
Nov 04, 2023
(and last updated on Apr 04, 2024)
Mainly enhances percussion and SFX, addressing common dissonant note/inconsistant beat issues found in the majority of conventional GM/GS soundfonts while staying atop them (in the presence of multi-soundfont support).
Just some of the samples from pizza tower that i sourced from here :https://docs.google.com/spreadsheets/d/1e91zhNveaIEFZmTNA4hshwXXIht-cieTm0m8T75wIiU/edit#gid=0
if anyone wants to use this as a base for an improved version of this soundfont feel free, be aware that there's a lot thats not in here, and some stuff i can't get because its from a paid program or a live instrument recording
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